Посты автора Amnon Levav

Amnon Levav

Co-Founder and C-IO (Chief Innovation Officer) at SIT

A CHAIRPERSON’S ROLE – NOT INCLUDING INNOVATION

Published date: August 24, 2023 в 5:37 pm

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Category: Innovation

A friend, who is considering assuming the position of Chairman of the Board in a company, asked for my thoughts on the matter. I googled “roles of a chairman”, found 6-7 sites that seemed to refer to the question seriously, and created a short document of what seemed to me the key points. My modest contribution was to compile a full list, weed out redundancy, deflate bombastic or overly legalistic language, and cluster the items under four categories. Why am I sharing this?

1) as a small service to chairperson-role-aspirants

2) more in my territory – I was surprised that none of the sites that I reviewed referred in any way, even remotely, to INNOVATION. Strange for me that in this day and age, when innovation is officially and very often genuinely so high on company’s priorities, none of the sites thought it relevant to mention that one of the chairperson’s roles is to assist the CEO/MD in this respect.

My recommendation is that the CP should also (as a start):

1) assist MD/CEO to raise her/his head from time to time to consider the long and longer term, even as their daily tasks take precedence in the day-by-day, and rightly so.

2) reflect to CEO/MD when their thinking seems to be constantly limited to the same patterns.

3) demand that the company’s budgets reflect the need to develop future possibilities that are substantially different than current practices.

As promised, here is the list :

Roles of the Chairperson of the Board

1) Ensure that the Board functions properly:

  • provide leadership to the board
  • responsibility for the board’s composition and development
  • ensure accurate and timely information for the board
  • plan and conduct board meetings effectively
  • get all directors involved in the board’s work
  • engage the board in assessing and improving its performance
  • ensure that the Board addresses the matters that are of strategic and material importance to the future growth and success of the company with ample time
  • supervise the definition of the division of labor between the board and the Executive Management and compliance with such
  • make sure that potential risks to the company are duly noted and communicated to CEO and management

2) In Board meetings:

  • call the meeting to order, determine if a quorum is present
  • announce the items on the order of business or agenda
  • facilitate discussion while enforcing the rules of the group
  • put questions (motions) to a vote, or apply agreed upon mechanisms for decision making
  • ensure that all voices are heard and respected
  • adjourn the meeting

3) Versus the CEO/MD

  • offer patient and respectful support and be a sounding board for ideas
  • responsibility for the CEO’s performance
  • responsibility for hiring, retaining and firing CEOs.

4) Represent the company in meetings with government and other external entities.

WALK, DREAM -> CREATE

Published date: July 6, 2023 в 5:12 pm

Written by:

Category: Innovation,Innovation Facilitation

My colleague Hila Pelles wrote an intriguing internal post for our SIT team, citing two thought-provoking articles.

The first is from INC.:

Research Suggests We’re All Getting Less Creative and Scientists Think They Know Why, by Jessica Stillman

The gist:

  • Scores on the Torrance Test, considered by many to be a reliable indicator of creativity, have been steadily declining since the 90’s.
  • The reason, scientists claim (the article claims), is that we are all spending too much time on digital screens instead of acting in the world or engaging in leisurely thoughts.
  • The solution: dedicate time to thinking, go on long walks, limit screen time and vary your routine.

The second article, published on LIT HUB (excerpted from: First Steps: How Upright Walking Made Us Human) expands on one of the first article’s recommendations:

On the Link Between Great Thinking and Obsessive Walking, by Jeremy DeSilva

I am doing a dis-service to this article by summarizing it, since it is more literary in spirit, but, using examples from Charles Darwin to Virginia Woolf, it convincingly makes the case for walking as a stimulus for creative thinking, supported by several experiments that found superior results and stronger brain connectivity in subjects who walked versus couch potatoes.

My pragmatic take on these articles, in two parts:

1) Caveat reader

a. In 25 years of experience working with diverse publics in dozens of countries I haven’t noticed any signs of decline in creativity. In fact, I believe there are many signs of a widespread increase in creativity and productive thinking – not always for the good of humankind, not even correlated with individuals’ happiness or wellbeing, but that is another issue. Instead, I believe that what the findings may be showing is the decreased relevance of the Torrance test itself, whose relevance I suspect was always less than its PR.

b. Although I resent the time my daughters spend on screens lately, I don’t think the blame for declining creativity, if real, should be placed on digital activities. Bertrand Russell famously wrote in praise of idleness in his homonymous book and article (“The idea that the poor should have leisure has always been shocking to the rich.”), showing that lack of idleness is not a new affliction and that it can equally affect both sides of the digital divide.

2) Practical facilitation tips:

a. In f2f sessions, move people around every now and again, sometimes ask them to stretch, and when possible – even to dance to music. Much more difficult in remote sessions, but very much worth the effort.

b. 2-3 times an hour, give participants the chance to chat with their neighbor(s) for 3-4 minutes on a task that doesn’t require too much concentration.

My 20-second summary, so you can go ramble: move around, take it easy, and you’ll be more creative (or, if not, I suspect, at least a bit happier).

INNOVATION as EVOLUTION and as CROSSING a SWAMP

Published date: June 8, 2023 в 8:39 am

Written by:

Category: Innovation,Strategy

(Originally published on December 1st, 2021)

When talking to people about innovation and SIT, whether in casual conversation or as part of a teaching or facilitation scenario, many of us have found that the easiest way to convey what we are about, and the best way to make the (metaphorical…) penny drop, is often by using a metaphor.

 

The Evolutionary Metaphor

Ideas are like species. There are many of them out there. They struggle for attention and resources, and only the fittest survive. In “idea nature”, random variations of ideas emerge through accident and luck. Some of these variations – the 3M Post It, Penicillin – turn out to be useful and successful while others (the majority) disappear. What SIT does is to create the variations non-randomly. Thus, SIT is about systematic or directed creation of “idea mutations” or “idea variations”. Randomness is thus taken out of the idea evolution process. Some non-obvious advantages:

  1. SIT variations are created using the 5 patterns. Thus, beyond speeding up the process by proactively creating variations, SIT leads to types of variations that tend to have a higher probability of survival.
  2. Through the FFF structure, SIT not only speeds up generation of variations, but also accelerates selection, by passing each variant immediately through market and implementation filters.
  3. As the SIT method evolved (!), additional tools and practices have been incorporated to make sure that those ideas that have been non-randomly selected, get to be packaged to support their survival.

 

The Firm/Marshy Ground Metaphor

Common wisdom is that when individuals deal with everyday notions and ordinary activities, they are on firm ground, stable and safe, while innovative ideas live in “marshy terrain” and, thus, in order to achieve innovation, one must be willing to leave firm ground and wade through marshes in the hope of reaching undiscovered territory. Due to the buzz around innovation, people push themselves into the marshes but, intuitively, they fear the thought of getting muddy, sinking or not being able to return to the firm ground from which they ventured out.

SIT’s novel claim is that this underlying assumption – that innovation lives in the marshland – is misleading and altogether false. Rather, the innovative idea resides on ground as firm and stable as that on which current thoughts and modes of being exist, and it is merely the path to this innovative idea that requires wading through the marsh.

SIT concedes that, indeed, to achieve innovation one must be willing to wade through these marshes. This wading process may be quite unpleasant and cannot, by any stretch, be considered as primarily entertaining (“we’ll have great fun”). There are, however, two consolations: first, a structured methodology goes a long way in guiding you safely through the marshy ground, and second, once the innovative idea is reached, one finds oneself, again, on firm and stable ground.

HOW BRAINSTORMING AND DESIGN THINKING f-AI-l

Published date: May 25, 2023 в 10:46 am

Written by:

Category: Methodology,Organizational Innovation

Automatizing Brainstorming using LLMs can result in plenty of rubbish. If people can create dozens of useless ideas with BS, imagine the sheer volume that can be generated with an LLM. AI can dramatically accelerate innovation, but the challenge is to do so effectively, getting rid of BS and its harmful effects on Design Thinking and innovation.

 

How did Brainstorming and Design Thinking become synonymous with ideation or innovation in spite of their flaws? 

Brainstorming initially played an important role promoting creativity in corporations, as executives received a license to share ideas freely. In the hierarchical culture of those times, this was a revolution. But 70 years later, both users and academic research confirm that it does not lead to novel ideas.

Why, then, do BS and DT continue to dominate the innovation field? Two possible reasons:

1) Both have cool proponents with strong PR (ad agencies and IDEO respectively).

2) Both give the illusion that innovating is easy and fun.

Design Thinking is useful in many aspects and therefore recommended for any innovator. BUT – it is flawed at the core. It consists of three steps:

1) Empathize and define needs

2) Ideate

3) Prototype and Test

DT is therefore a useful collection of tools for harvesting insights, visualizing and prototyping, organized in a sensible 3 (or 5) step process, but, since step 2 relies on BS, it lacks a method to break mental fixedness. Moreover, DT makes the baseless claims that to innovate:

a) One needs to think like a designer, and

b) All you need is to empathize and prototype, and

c) That the best way to innovate is to have fun.

BUT, in reality:

a) Why should designers be a model for rethinking company strategy, a chemical process or a history class? Some innovation, especially product development, has to do with design, but why should all innovation be conducted as if it were a design task?

b) The missing middle – Ideate – requires breaking one’s fixedness. This can be done with structured tools, such as ours, SIT, or other non-Brainstorming methods. Otherwise, old ideas are rehashed.

c) Having fun is nice but does not lead to innovation. Enjoying oneself may enhance persistence, but true innovation is contrary to “having fun”, requiring the pain of changing the way one thinks, and often arising from discontent and discomfort.

Brainstorming and Design Thinking are popular because they have great PR, are easy to use, give the illusion of novelty and are useful for non-innovative tasks. What does work, is a combination of empathic design, visualization, prototyping and experimentation, with a robust methodology for breaking fixedness.

Finance for Innovation, Innovation for Finance

Published date: September 21, 2022 в 9:14 am

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Category: Innovation,Organizational Innovation,Strategy

This is a riddle/story that I like to use in workshops:

You want a sleek sports car on which you can drive crazily fast. Which component of the car is most crucial for driving at high speeds?

Most times I hear the expected answers: motor, steering wheel, fuel, wheels, maybe driver. All true, but from time to time someone brings up a different component: the brakes. I use this response to explain the important role of finance in an innovation project.

Just as you would never dream of accelerating a car unless you’re confident that it has a well-functioning brake system, never ideate without someone who can give you a reality check.

BUT – message for finance professionals: although the better the car’s brake system, the more confidently it can speed, if the brakes are working so strongly that you can’t even pull out of the garage, they become useless. I would have liked to say, “you’re better off without them”, but that’s the drama of the financier’s role: you can’t set out on an innovation journey without them, but so often they tend to be naysayers, seemingly intent on making sure that nothing new and exciting ever happens.

A recent article by McKinsey (see below) has a misleading name but some sound advice for CFOs that aspire to promote innovation in their companies.

How can CFOs rebrand themselves as innovation allies?

The authors offer 5 concrete actions to be taken, although they either did not notice, or decided it wasn’t worth mentioning, that they fall into two distinct categories:

1)   Finance for innovation: As in the brakes puzzle, actions that ensure that the financier serve as a constructive guide to innovation rather than a barrier. This means being there when innovation is being discussed; contributing expertise on costing, pricing, forecasting; assisting with the definition of KPIs and their monitoring; and being helpful in outlining a business plan.

2)   Innovation for Finance: processes in Finance, like those in any other business area, need to be refreshed, redesigned, reconsidered. Very often, these processes – from expense reporting to annual budget plans and reviews – tend to be cumbersome and inefficient. Applying innovation to these processes can be a powerful way to both improve Finance’s performance and, since these processes tend to encompass most or all units of the organization, serve as a model to be emulated by others seeking to innovate.

In sum, although finance functions in organizations are often a hindrance to innovation, it is entirely in their power to become promoters and allies of innovation efforts. Indeed, being most qualified to calculate exactly how much organic innovation the organization needs to hit its financial goals gives them the responsibility to be the most vocal champions of innovation as well as the guardians of its ROI (Return on Innovation).

Ideating by Breaking Silos: 6 Common Bugs and their Fixes

Published date: July 13, 2022 в 4:11 pm

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Category: Innovation,Organizational Innovation,Strategy

Companies are all too aware of “silos” and the difficulty of sharing and collaborating among departments or units. They therefore embark on joint ideation exercises, that often end with disappointingly meager results. Why?

1. Sharing starts in meeting

An effective encounter of teams, be they warring tribes or (more difficult still) adjacent units in a corporation, requires meticulous preparation. Just throwing together people from different cultures doesn’t bring out the best in them. Minimum preparation includes defining what they would like to achieve in the meeting and what they are willing to contribute to its success, and (as detailed in #4 below) a sincere mapping of potential conflicts of interest.

2. Inter-unit meetings often start with mutual presentations of achievements

But listeners can usually put into practice very little of what they hear, due to limits to one’s capacity to absorb when passively listening, especially when the subject matter is, by definition here, not yours.

Facilitated properly, the session should consist of alternating presentations and interactive exercises. Presentations should be broken up into chunks, each followed by questions from the audience and the facilitator. Listeners should be encouraged to both interact with the presenter and take notes for use later when ideating.

3. Incentives and motivations to collaborate are not analyzed and aligned

Yes, we are all in this together, yes, we all know “it’s important to collaborate”, but what are the actual incentives to do so? Most chances are that if you present something of use to another of the participating units: a) they may end up doing better than your unit, b) they may use up even more of your time later, coming back with questions and additional requests, c) your boss will be unhappy with both (a) and (b).

While planning the silo-busting session ask yourself (and answer): apart from overall benefits for the organization as a whole, how can these specific units and participants be incentivized to share and collaborate? Can you keep score of “assists”? Celebrate those who share most? Formalize the accounting of knowledge-transfer between units?

4. Hidden agenda stays… hidden

I’ve often been asked to facilitate an encounter of two teams called upon to collaborate, in which all are aware that success for team A would entail damage to team B and/or vice-versa. Example: a successful product launch of A would cannibalize and therefore decrease sales of a B product. Common practice in these cases is to avoid conflict, going through “creativity exercises” pretending that no conflict exists. We recommend the opposite approach: put the elephant on the table at the outset and discuss potential ways of overcoming, or at least moderating risks to one of the parties or both.

5. A-priori blinders

Imagine an organization in which business unit A targets, say, women (or the elderly) and BU B targets men (or youth). A (commendable) silo-breaking approach leads management to throw together a mixed team of A and B, so they can invent by learning from each other. But participants will tend to listen with their professional blinders on, and therefore, even if fully motivated to collaborate, they will find it difficult to imagine how a feature designed for the other team’s women can inspire novelty for their men, or how an insight about teenagers can spark an innovation for the over-80’s. This phenomenon will limit not only the listeners, but also the presenters who will tend to limit themselves to what they a priori consider to be relevant to the other team.

The solution is to engage the team – from the outset – in some preliminary exercises of fixedness-breaking, opening their consciousness to their current limitations, whet their appetites with examples of crossover ideas that have been successful, and then, throughout the sharing presentations, challenge them to force-fit some of what they hear to their reality, even if the exercise initially feels contrived and useless. It never is.

6.

Sharing processes typically end when the silo-breaking session ends. But these exercises, even in when most productive, are only the initial step. If participants run out from the session only to shut themselves back into their respective silos, the chances of translating budding insights into development projects are slim.

The optimal solution to this phenomenon is to build into the plan, from the outset, mechanisms for continuing collaboration efforts beyond the initial attempt. This is easy to agree upon in principle, but is very rarely implemented in practice, for a variety of reasons, mostly related to the incentives of the players involved. The BUs will return from an offsite, especially if it lasts several days and/or requires travel, to find their desks and calendars even more cluttered than when they left, and most chances are that initial ideas that were sparked by sharing with colleagues from other silos will be low on their de facto priorities. Meanwhile, the corporate organizers of the multi-unit event will have spent considerable amounts of time and energy on preparing and running it and will now either lick their corporate wounds or hopefully bask in the glory of their successful event for a brief moment as they dive back to their regular responsibilities. No one, therefore, including all those who absolutely promised to do so once the event has ended, will have the time or disposition to follow up properly. Unless it has been firmly embedded into the program from the start.

Conducting a poorly planned or badly executed silo-breaking session is usually worse than not holding one in the first place. And the difference, as is often the case, is in the details. Remember:

  • Preparations
  • Interactive
  • Incentives
  • Conflicts
  • Agendas
  • Follow up

Enjoy!

And Now, Finally: THE Right Answer

Published date: June 22, 2022 в 5:31 pm

Written by:

Category: Innovation,Innovation Facilitation

I recently read an interesting article about presentation tips. The author, a “cognitive neuroscientist and chief science officer”, opens her article thus:

Which is the odd one out?

14

40

68

96

A paragraph later, she writes:

If you think about the mental calculations required to reach the right answer in the above exercise (as you probably discovered, it’s “40”)…

I felt a bit stupid, since I had not “discovered” that the answer was 40. In fact, even after giving it some thought, I’m not sure why it is obvious that “the right answer” is 40.

Before continuing, pause – do you have a good explanation why 40 is the right answer? Do you have another suggestion for a right answer?

Lacking a convincing argument in favor of 40, or any of the other numbers, I jotted down candidates for answers that came to mind:

1)     Sixty eight – only one with two “t”s

2)     14 –only one with a “1”; 40 –only one with a “0”; 68 – only one with a “6”; 96 – only one with a “9”

3)     14 – only one not divisible by 4

4)     96 – from 14 to 40 there is a gap of 26, from 40 to 68 the gap is 28, so the next number should be 68+30, therefore 98, but it’s 96, so that’s the odd one out

5)     40 – only round number, only one that has no units, only tens

6)     40 – all other numbers are composed of either only straight lines (1,4) or curves (6,8,9) and only 40 has both linear (1) and curvy (0) numerals.

7)     40 – only one that doesn’t have an “o” when written in Spanish, only one that can be written as a single word in Hebrew

8)     68 – only one that has a factor which is greater than 10 (17)

9)     96 – only one that stays the same when you turn the page on its head

10)  69 – only adjacent pair of numerals (vertical or horizontal) that creates an odd two-digit number

How, then, can one speak of “the right answer” in this case? What kind of minds are we creating in our children (and grownups) when we pose these questions and program them to seek a single “right answer”?

This reminded me of a small puzzle we often use in our workshops.

Which is the odd one out?

1)     15

2)     17

3)     19

An arithmetically correct answer is “15” – the only one which isn’t prime.

Another potential answer is “2”. This is the innovation facilitator’s favorite answer, highlighting the cognitive fixednesses that prevent one from recognizing this possibility. The answer “2” may, to some, feel inferior to “15”, an obviously correct reply. Others prefer “2”, as it requires a shift from the regular/intuitive/standard way of perceiving the problem. But, beware, for this strong preference often leads facilitators to now refer to “2” as “THE answer”. Why? Because just as the math teacher uses the question to check her students’ understanding of prime numbers, so do workshop facilitators want to drive home their anti-fixedness message. Both err in inculcating in their listeners the mindset that questions tend to have one single correct answer. Most don’t.

HOW DARE YOU?

Published date: June 9, 2022 в 4:37 pm

Written by:

Category: Innovation,Organizational Innovation

The AUTHORITY to LEAD a TEAM to INNOVATE

7 Questions You Have to Ask

Some 20+ years ago, I was brought in to facilitate an innovation project for the BBC – television. Early into the session, one of the participants, who I had noticed to be seething with anger, finally burst out in response to a comment I made: “That’s not the way you do TV! We’ve been doing the best TV in the world for dozens of years, who are you to tell us we should be doing it differently?”. Good question, I thought to myself. What DOES give me this authority? It got me thinking about the sources of authority that we, and others in the innovation-facilitator role, exercise in sessions and projects we facilitate.

First point to clarify was, that I was not there to TELL THEM what to do, but to enable them to discover novel ways of going about their activities, making use of their professional knowledge and skills. But still, what makes one worthy of their trust? When I pooled my colleagues for their answers to what gives them the sense of authority to facilitate an innovation process, I received a wide range of replies, all the way to “my baritone voice” (which, unfortunately, I do not at all share). We noticed that there was a difference between what was PERCEIVED as bestowing authority (voice, looks, title) and what facilitators felt actually gave them real authority. But, since authority describes a relationship between (at least) two parties, what is seen as subjective can play as important a role as what one deems to be objective.

When you are tasked with leading a team to innovate, be they clients or teammates, ask yourself what you are basing your authority on. And when you engage someone else to do the job, ask yourself why you are willing to entrust this challenge in her or his hands. This short list can help you decide.

1) Is it my my job/role to be in front of you?

2) Do I have expert knowledge of innovation processes? Have I been trained in a method for this task?

3) Do I believe it can be done? Am I (reasonably) fearless facing participants and task?

4) Have I done it before, repeatedly? (Experience!);

a. done it in your field, in others;

b. done it with people like you? With others?

5) Am I able, and do I have the patience, to listen to you carefully and respectfully?

6) Do I myself have a certain ability to innovate?

7)Do I CARE? (About you, task, results, their impact?)

 

No one scores perfectly on all parameters, nor does one need to. My advice:

1) When selecting someone to lead you, test them according to these factors, decide, and once positive – trust them and go for it.

2) When assuming the task – review your sources of authority, strengthen where you can, emphasize those you shine on, don’t pretend where you don’t and make the most of the former while leaning on others to overcome the latter.

Enjoy!

Starting an Innovation Lab

Published date: May 19, 2022 в 4:32 pm

Written by:

Category: Innovation,Organizational Innovation

We keep hearing from companies, organizations and even cities of their wish to establish an “Innovation Lab”. But this has become such a catch-all term for so many different activities, that it is often difficult to even start thinking about the task, harder still to design a reasonable plan of action and rare to the point of being exotic to see one that actually delivers on the typically high expectations of its founders. Several useless versions of innovation labs that you may encounter:

  1. A place in which engineers and developers do what they always did, now with a fancy name and increased budget;
  2. A repurposed room in which nothing particularly innovative happens, except for the excuses why not, and maybe the furniture;
  3. A multidisciplinary team of talented associates who are given a chunk of time and the freedom to brainstorm, resulting in a three-phase process: nervous enthusiasm at the outset, followed by frustrating and frustrated attempts to justify the endeavor and, finally, a desperate effort to avoid shame by eking out some semblance of a result that can plausibly be hyped and presented as a successful outcome.

BUT an Innovation Lab is not necessarily a dead end. Here are 4 key topics worth considering as you go about the task:

  1. Objectives. Make sure you are clear as to why your organization wants an IL. What, exactly, would be considered a success? New products? Startups? Or influencing the organization’s culture? Beware the “all the above” answer to this question.
  2. People. Who will run the lab? A dedicated person/team? Or those who participate in its activities? And as to the participants: will they leave their current jobs to join the lab? If so – for a certain period (8 weeks? A year?), or as their new job?
  3. Enablers. Which resources or tools will be provided to the IL team? Throwing people together, giving them free reign of their time and motivating them are important ingredients, but very far from sufficient to achieve results. Asking them to Brainstorm only makes things worse. The effect of colorful poofs is yet to be researched. Which effective tools, then, are you going to supply them with?
  4. Support. An innovation Lab is often the baby project of a President or CEO who has seen the light. Other members of the leadership team will at times lend only grudging support. The crucial question is: how much patience does the organization’s leaders have as they wait to see concrete results? If they don’t, they won’t.

Additional factors will also determine the success of an Innovation Lab: financing, selection criteria for participants, interface with business units and more. The two main take-aways I recommend from this post are: 1) It is very easy to get an IL wrong; but 2) designed and implemented correctly, an IL can greatly contribute to your organization’s innovation efforts.

USING DESIGN THINKING? 5 PITFALLS AND HOW TO AVOID THEM

Published date: May 12, 2022 в 4:26 pm

Written by:

Category: Innovation,Methodology

Most versions of DT have these components:

1) Empathize     2) Define      3) Ideate      4) Prototype      5) Test

A key benefit of DT is that it is a full process. Embrace it to structure some innovation activities, BUT beware, while parts of the process are highly conducive to innovation, others are useless or even harmful. These are 5 major pitfalls, and the corresponding advice on how to avoid them:

1)     WARNING: The crucial flaw of DT is in stage 3 – Ideation. You are required to create ideas, based on insights and observations, which you then proceed to prototype and test. But HOW do you come up with these ideas? DT doesn’t provide any tools beyond variants of Brainstorming, which do not work.

1)     TO DO: Embed a structured method for breaking fixedness for stage 3. (We obviously recommend our method – SIT – but others can serve as well, provided that they are not BS variants).

 

2)     WARNING: DT assumes that you first conduct ethnography and insight-hunting and relegates the “creative bits” to the next phase. Mistake! If you search for insights without first breaking fixedness you are searching with blinders and will rarely find novelty.

2)     TO DO: Combine ethnography with tools for challenging assumptions. You’ll be surprised at the results.

 

3)     WARNING: DT assumes that creativity and ideas are needed only until the end of stage 3. In reality, even more creativity is needed in adapting your ideas to reality, overcoming emerging challenges and selling your ideas internally (stages 4-5 and beyond).

3)     TO DO: Build in problem-solving sessions and fixedness breaking exercises into prototyping and testing.

 

4)     WARNING: Designers do great stuff and have a cool job. But it’s their job. Not yours. What sense does it make to try to think “like a designer” if you’re not one? Doctors save lives, farmers grow food – lots of professions do useful stuff, but what has that got to do with your task as innovators?

4)     TO DO: Don’t try to emulate designers. Stick to your professional knowledge and use robust techniques for challenging your concepts and breaking your fixed ways of seeing. Use methods that work, not stuff that’s “cool”.

 

5)     WARNING: “Having fun” is a distraction. It’s cotton candy. Innovation requires challenging one’s thinking. When done properly – it’s painful.

5)     TO DO: People can and should enjoy innovation sessions, as you enjoy a tough workout in a gym, or a 5-mile run. Spend minimum time and efforts on getting people to have fun, just enough so they are motivated to collaborate until deeper satisfaction emerges from feeling the results of one’s hard work.

In sum: DT has powerful features and serious bugs. Pick carefully from the former while avoiding the latter.

More on Design Thinking: https://www.linkedin.com/feed/update/urn:li:ugcPost:6777325214293405696?updateEntityUrn=urn%3Ali%3Afs_updateV2%3A%28urn%3Ali%3AugcPost%3A6777325214293405696%2CFEED_DETAIL%2CEMPTY%2CDEFAULT%2Cfalse%29

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