Посты с тэгом: innovation patterns

Listen, Watch, Ask, and Involve Your Customers

When describing the SIT method, I sometimes say it’s like using the voice of the product. That’s because SIT is based on patterns that are embedded into the products and services you see around you. If products could talk to you, they would describe the five patterns of SIT.
But there’s another important voice in business innovation: the voice of the customer. After all, that’s why you do innovation – to create new value, directly or indirectly, for your customers. A good innovator understands their needs and wants.
One of the first things you should do is listen to what customers are saying about a particular product or brand. It’s especially important to hear what customers say to other customers. That’s when they’re the most truthful and objective, even when talking to complete strangers. If you had a way to eavesdrop on a conversation between two customers, you’ll get new insights about their attitudes.
A great way to do that is to use social media. Applications like Twitter and Facebook let you hear what’s being discussed, almost as if you were standing right there with them. It’s inexpensive and it’s easy.
When you listen to customers on social media, pay close attention to the specific words or phrases they use. What emotions do they express? What beliefs do they have about a product and how it works? Whether those beliefs are true or untrue, you need to know what they’re thinking so you can design your products accordingly.
Another way to learn about your customers is to watch them. Using field research, you go into the customer’s natural setting where they use the product or service. You observe their behaviors as they do routine, ordinary activities. If you watch carefully, you’ll see things they could never have described for you in words. They’re not even aware they are doing them.
By watching them, you might learn about a new step in how they use the product. That could affect how you use the Division Technique. Or, you might become aware of a new component in their Closed World, and that might affect how you apply the Task Unification technique. Pay close attention to who else is involved, what information are they using or not using, how they prepare the product for use, and perhaps how they store it or maintain it.
A third way to get customer insights is to ask them. You’re probably familiar with marketing research tools like surveys and focus groups as a way to collect voice of the customer data. But there are two simple techniques you always want to be able to use at a moment’s notice in case you engage a customer.
The first is to use open-ended questions. An example of an open-ended question is: “What’s most important to you when using this feature of our product?”  A closed-ended question would be: “Do you like this feature of our product?” The open-ended question encourages a full, meaningful response as opposed to a closed-ended question, which encourages a short or single-word answer. You’ll get deeper insights with open-ended questions.
The second technique when talking to customers is to use laddering. Laddering means asking a series of questions, one after another, but you base the next question on the answer you received from the last one. Like climbing the rungs of a ladder, you first ask about the functional aspects of your product, then ladder up to the values the customers sees in those features.
Finally, a great way to learn about your customer’s needs is to involve them in the innovation process. Once you’ve created the virtual product using one of the five SIT techniques, you ask two specific questions. The first is should we do it? Does the new configuration deliver some new benefit? Who would want this? I can’t think of anyone better to help you answer these than your customers. After all, they stand the most to gain by a new innovation. When they see something they like, they’ll tell you or they’ll tell you how to modify the concept to make it even better.
Customers might also have new insights about the second question: Can we do it? Do we have the know how or the right material or the right processes to make this? Are there barriers that might prevent us from making this? Your customers might have some critical insight or skills about how to remove barriers or make the concept more feasible.
Listen, watch, ask, and involve. The Voice of the Customer, used along with the SIT Method, will help you become a more effective innovator.

Innovation Training: The Leadership Elixer

Training programs, by design, are meant to provoke and cause changes. Changes can be in the skills, attitudes, behaviors, or knowledge of the participants. For leadership training programs, the ability to “think differently” seems to be at the top of many companies’ list of priorities.
So how do you think differently and creatively? By using cognitive thinking tools that re-pattern how you see situations and potential opportunities. It is the Holy Grail, the magic elixir that can transform a talented leader into a great one.
The good news is that humans follow patterns in many domains including creativity. Research by Dr. Jacob Goldenberg suggests that or thousands of years, inventors have embedded five simple patterns into their inventions, usually without knowing it. These patterns are the “DNA” of products that can be extracted and applied to any product or service to create new-to-the-world innovations.
The five patterns are:

  • Subtraction: Innovative products and services tend to have had something removed, usually something that was previously thought to be essential to use the product or service. The original Sony Walkman had the recording function subtracted, defying all logic to the idea of a “recorder.” Even Sony’s chairman and inventor of the Walkman, Akio Morita, was surprised by the market’s enthusiastic response.
  • Task Unification: Innovative products and services tend to have had certain tasks brought together and “unified” within one component of the product or service, usually a component that was previously thought to be unrelated to that task. Crowdsourcing, for example, leverages large groups of people by tasking them to generate insights or tasks, sometimes without even realizing it.
  • Multiplication: Innovative products and services tend to have had a component copied but changed in some way, usually in a way that initially seemed unnecessary or redundant. Many innovations in cameras, including the basis of photography itself, are based on copying a component and then changing it. For example, a double flash when snapping a photo reduces the likelihood of “red-eye.”
  • Division: Innovative products and services tend to have had a component divided out of the product or service and placed back somewhere into the usage situation, usually in a way that initially seemed unproductive or unworkable. Dividing out the function of a refrigerator drawer and placing it somewhere else in the kitchen creates a cooling drawer.
  • Attribute Dependency: Innovative products and services tend to have had two attributes correlated with each other, usually attributes that previously seemed unrelated. As one attribute changes, another changes. Transition sunglasses, for example, get darker as the outside light gets brighter.

Using these patterns correctly relies on two key ideas. The first idea is that you have to re-train the way your brain thinks about problem solving. Most people think the way to innovate is by starting with a well-defined problem and then thinking of solutions. In our method, it is just the opposite. We start with an abstract, conceptual solution and then work back to the problem that it solves. Therefore, we have to learn how to reverse the usual way our brain works in innovation.
This process is called “Function Follows Form,” first reported in 1992 by psychologist Ronald Finke. He recognized that there are two directions of thinking: from the problem-to-the-solution and from the solution-to-the-problem. Finke discovered people are actually better at searching for benefits for given configurations (starting with a solution) than at finding the best configuration for a given benefit (starting with the problem).
The second key idea to using patterns is the starting point. It is an idea called The Closed World. We tend to be most surprised with those ideas “right under noses,” that are connected in some way to our current reality or view of the world. This is counterintuitive because most people think you need to get way outside their current domain to be innovative. Methods like brainstorming and SCAMPER use random stimulus to push you “outside the box” for new and inventive ideas. Just the opposite is true. The most surprising ideas (“Gee, I never would have thought of that!”) are right nearby.
We have a nickname for The Closed World…we call it Inside the Box.

Marketing Innovation: The Unification Technique in Outdoor Advertising

Published date: March 16, 2015 в 3:00 am

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The Unification Tool is a tricky but effective tool for outdoor advertising. Unification recruits an existing resource and forces it to carry the advertising message. That resource can come from within the medium itself or within the environment of the medium. In other words, the tool uses an existing component of the medium or of its environment in a way that demonstrates the problem or the promise to be delivered.
The tool is one of eight patterns embedded in most innovative commercials. Jacob Goldenberg and his colleagues describe these simple, well-defined design structures in their book, “Cracking the Ad Code,” and provide a step-by-step approach to using them. The tools are:
1. Unification
2. Activation
3. Metaphor
4. Subtraction
5. Extreme Consequence
6. Absurd Alternative
7. Inversion
8. Extreme Effort
There are two ways to use Unification. First, take the medium (television, billboard, radio, and so on) and manipulate it so that some feature or aspect of the medium carries the message in a unique way. The second approach works in the other direction – start with the message, then look at the components in the consumer’s environment and recruit one to carry the message in a clever way.
Here are some great examples (via ScoopWhoop):
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Images sourced from Design Burp and Creative Guerrilla Marketing
 

Why Super Bowl Commercials Are So Effective

Published date: February 2, 2015 в 3:00 am

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Super Bowl commercials capture our attention because they tend to be highly creative and well-produced. At around $4 million dollars for a thirty second spot, Super Bowl advertisers need to create the best, most innovative commercials possible. To do that, they use patterns. Professor Jacob Goldenberg and his colleagues discovered that 89% of 200 award winning ads fall into a few simple, well-defined design structures. Their book, “Cracking the Ad Code,” defines eight of these structures and provides a step-by-step approach to use them.

Here are the eight tools:
1. Unification
2. Activation
3. Metaphor
4. Subtraction
5. Extreme Consequence
6. Extreme Effort
7. Absurd Alternative
8. Inversion

Let’s see how the 2015 Super Bowl ads fit these patterns.
The Unification Tool uses components of the medium or within the environment of the advertisement to convey the message. This McDonald’s commercial does a nice job of taking actual customers and making them part of the message:


The Activation Tool gets the viewer to make a physical or mental interaction with the ad. Here is an example from Discover Card. It gets your heart pounding!

The Metaphor Tool fuses or manipulates a recognizable symbol to convey the message. The All Nature Burger from Carl’s Jr. uses a provocative metaphor of a naked woman to convey this:

The Subtraction Tool removes elements that one would consider essential to the message. It works well because the human mind tends to fill in the missing elements automatically. Here is a commercial from Nationwide and the “disappearing” Mindy:

The Extreme Consequence Tool conveys the absurd result of using the product or service. It works because it is memorable and vivid. The commercial for Mountain Dew’s Kickstart does it well:

The Extreme Effort Tool conveys the attractiveness of the product or service by the extremes one must go through to use it. The Bud Light Pac Man commercial really sells it:

The Absurd Alternative Tool shows an exaggerated alternative to using the product or service as way to highlight its main benefit. Here is an example from T-Mobile and the Data Scavenger:

Finally, The Inversion Tool conveys what would happen if you didn’t have the product or service, but in an extreme way. As with the other tools in the “Extreme” family of tools, it tries to create ads that are  vivid, memorable, and surprising. My favorite is from Mophie about what happens when God runs out of battery power on his smartphone. Oh my!

Holiday Innovation: The SIT Patterns in Christmas Gifts

Published date: November 24, 2014 в 3:00 am

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‘Tis the season for catalogs, and my favorite is Hammacher Schlemmer, America’s longest running catalog, “Offering the Best, the Only and the Unexpected for 166 Years.” I was curious to see if I could spot any of the five patterns of the innovation method called Systematic Inventive Thinking (SIT). With eighty seven pages of cool gifts in the catalog, it wasn’t hard at all. The hard part was deciding which ones to choose. Here are my favorites:
Faceless_watch1. SUBTRACTION: The Subtraction Technique works by removing a component, preferably an essential one, then working backwards to imagine what benefits are created by just the remaining components.

The Gentleman’s Faceless Watch (page 56)
This is the watch that tells time with LEDs built into the band. Blending seamlessly into the watch’s stainless steel links, the four disguised LED sets are only detected when they illuminate to form 1/2″ H digital numbers at the press of a button. The top row displays the hour and the lower row the minute; the press of a button switches the view to month and day. The stainless steel band features a durable electroplated finish. Includes two additional links.

Table tennis hands2. MULTIPLICATION: The Multiplication Technique works by taking a component of the system, copying it, but changing it in some qualitative way. Like Subtraction, you take this new configuration and imagine benefits that it could deliver.
The Table Tennis Hands (page 80)
These are the table tennis paddles that are worn like mittens, effectively turning your hand into a paddle. The mitt’s unconventional design eliminates the handle and spreads apart the front and back of the paddles, allowing your hand to slip between them. The paddle becomes a natural extension of your arm, resulting in greater ball control, faster volleys, an improved backhand, and more spin.
Call me gloves3. TASK UNIFICATION: The Task Unification Technique works by taking an existing component and assigning it an additional job (that of another component or some new task).
The Call Me Gloves (page 37)
These touchscreen winter gloves allow the wearer to wirelessly conduct cell phone calls by assuming the universal “call me” gesture. With a speaker inside the left thumb and a microphone inside the left pinkie, wearers simply hold the thumb to the ear and the pinkie to the mouth for convenient “two-digit” calling. The gloves pair wirelessly with a cell phone via Bluetooth technology and provide clear sound even 39’ from the phone. Buttons on the left cuff, easily maneuvered while wearing the right glove, answer or disconnect a call. To ensure users don’t have to choose between connectivity and warmth, conductive fibers woven into both thumbs and index fingers allow easy operation of a touchscreen while the gloves remain on.
Lego watch4. DIVISION: The Division Technique works by taking a component of the product or the product itself, then dividing it physically or functionally. You re-arrange the parts to seek new benefits.
The Customizable LEGO Timepiece (page 16)
This is the watch that incorporates the iconic universality of the LEGO system into its design using interchangeable bezels, straps, and multi-color links. The watch’s face pays homage to the classic building block with yellow and blue 2×2 brick façades that serve as subdials for displaying the day of the week and date. Red tick marks denote each hour and a yellow rim has an inscribed tachymeter for precise calculation of speed. The classic primary colors that have become synonymous with LEGO’s legacy are manifested in black, blue, and yellow bezel options and eight interchangeable red, yellow, blue, and green strap links.
Glasses5. ATTRIBUTE DEPENDENCY: The Attribute Dependency Technique works by creating (or breaking) a dependency between two attributes of the product or its environment. As one thing changes, another thing changes.
The Adjustable Focus Reading Glasses (page 9)
Unlike common reading glasses with one fixed magnification, this pair lets you adjust the focus of each lens with the simple turn of a dial. Using patented fluid-injection technology developed by a physicist at Oxford, the lenses comprise an elastic membrane held between rigid polycarbonate plates. As the dial on either side of the frame is turned, the elastic membrane bows inwards or outwards, subtly changing the magnification from -4.5 diopters to +3.5 diopters. Users can adjust each lens independently, and if their vision changes they can simply give the side dials another twist. The flexible nose pads ensure a comfortable fit, and the side knobs can be twisted off to lock in the magnification permanently.

Patterns That Predict Innovation Success

Published date: June 4, 2012 в 3:00 am

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The New York Times published a list of “32 Innovations That Will Change Your Tomorrow,”  an eclectic mix of concepts that range from the wild and wacky like SpeechJammer (#14) to more practical ideas like a blood test for depression (#25).

I analyzed each of the 32 concepts to see which ones could be explained by the five patterns of Systematic Inventive Thinking.  These patterns are the “DNA” of products that can be extracted and applied to any product or service to create new-to-the-world innovations.  Dr. Jacob Goldenberg found in his research that the majority of successful innovations conform to one or more of these patterns.  Conversely, the majority of unsuccessful innovations (those that failed in the marketplace) do not conform to a pattern.

Based on my analysis, here is the breakdown of which pattern explains each innovation on the list:

  • Task Unification: 9
  • Attribute Dependency: 7
  • Division: 3
  • Subtraction: 3
  • Multiplication: 3
  • None of the above: 8

In other words, 24 of the 32 innovations in the New York Times list could be explained by the SIT patterns.  The eight concepts that were not pattern based were either process or performance enhancements. For example, the carbon fiber bicycle frame (#9) is one of the eight.  That does not mean these eight will not be successful.  But based on Dr. Goldenberg’s research, the odds are they are less likely to succeed than if they had one of the patterns embedded inside. The patterns, in essence, are predictive of success.

The Patterns in Super Bowl Commercials

Published date: February 6, 2012 в 3:00 am

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Super Bowl commercials capture our attention because they tend to be highly creative and well-produced.  At $3.5 million dollars for a thirty second spot, Super Bowl advertisers need to create the best, most innovative commercials possible. To do that, they use patterns.  Professor Jacob Goldenberg and his colleagues discovered that 89% of 200 award winning ads fall into a few simple, well-defined design structures.  Their book, “Cracking the Ad Code,” defines eight of these structures and provides a step-by-step approach to use them.

Here are the eight tools:
1. Unification
2. Activation
3. Metaphor
4. Subtraction
5. Extreme Consequence
6. Extreme Effort
7. Absurd Alternative
8. Inversion

Let’s see how yesterday’s 2012 Super Bowl ads fit these patterns.
The Unification Tool uses components of the medium or within the environment of the advertisement to convey the message.  This Bridgestone commercial does a nice job of taking sports objects like balls and pucks and “unifying” them to the theme of rubber tires:

The Voice of the Brand

Published date: November 21, 2011 в 3:00 am

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Most people are surprised to hear that five simple patterns explain the majority of innovative products and services.  Jacob Goldenberg and his colleagues discovered this surprising insight.  It is similar to the notion of TRIZ which is a set of patterns for solving problems.  Innovative products share common patterns because their inventors unknowingly followed them when generating new product ideas.  These patterns become the DNA of products.  You can extract the DNA and implant it into other products and services to create new innovations.  We call it The Voice of the Product.

Are there more than five patterns?  Most certainly.  Highly creative people like musicians and artists use templates in their creations.  Even products invented serendipitously have a pattern embedded in them.  Many products are invented accidentally.  Serendipity led to the microwave oven, corn flakes, Teflon®, penicillin, fireworks, Viagra®, chocolate chip cookies, and the most famous of all accidents…the Post-it® note.  The problem with serendipity is it’s not predictable.  It is not an innovation method one would count on for corporate growth.  But there is value in serendipity if you can unlock its hidden secrets.  Every serendipitous invention can be reduced to a heuristic and ultimately to an algorithm or pattern.  We call it The Voice of Serendipity.

What other voices are out there?  Take brands, for example.  A well-developed brand has a unique personality, sort of a code of attributes.  That code is a pattern that could be reapplied to products and services to help discover new benefits and opportunities.  Like the other voices, The Voice of the Brand can be leveraged for innovative thinking.

Consider the following brand attribute model:

The LAB: Innovating a Corporate Training Program (July 2011)

Published date: July 25, 2011 в 3:00 am

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Lab_2
Corporate training is a $60 billion dollar industry and growing as the economy recovers.  As with any industry, significant changes are occurring.  Companies spend less on fixed internal resources and are outsourcing more.  Learners are changing in the way they learn, perhaps due to the generational shift.  And of course, technology has made the social side of learning more available and effective. Training executives, those who manage company training resources and programs, must continue to innovate to address these changes to stay relevant.

For this month’s LAB, we will apply the corporate innovation method, S.I.T., to a training program.  Our goal is to find new-to-the-world concepts that improve a company’s training efforts.  The method works by applying one of five innovation patterns to components within the training environment.  The pattern has the effect of morphing the component into something that seems unrecognizable or ambiguous.  We take that “virtual product” and work backwards to uncover potential benefits or markets served, a process called “Function Follows Form.”

Begin by listing the major components of a corporate training program:

  1. Trainees
  2. Faculty
  3. Classrooms
  4. Curriculum
  5. Lesson Plans
  6. Technology
  7. Customers (of the firm)
  8. Products (services) of the firm
  9. Learning management system (keeps track of courses, enrollments, etc)

Here are five ideas, each using one of the five S.I.T. innovation patterns:

The LAB: Innovating Inflight Services with S.I.T. (February 2011)

Published date: February 28, 2011 в 3:00 am

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 Airline service innovation seems like an oxymoron considering the industry’s reputation for low quality.  But the industry is fighting back to improve its image.  Companies that specialize in inflight entertainment as well as airframe manufacturers are accelerating the use of new technologies to deliver more value in the air.  That’s good news for an industry that has focused way too long on cost-cutting.  The next battle for supremacy will be won by airlines and aviation companies that innovate services across the experiential “journey” in a sustained way.  For this month’s LAB, we will create new-to-the-world concepts for the inflight service experience using the S.I.T. tool set.

Lufthansa-crew-1 We begin by creating a list of the components of the product or service.  We select a component and we further break it down to its sub-components or attributes that we can focus on.  We then apply a tool to that component to change it in some way.  This creates the Virtual Product.  Working backwards (“Function Follows Form”), we envision potential benefits of the modified service to both the customer and the company.

Here is a list of components:

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